Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Friday, April 22

MotorStorm Apocalypse Review - PS3

Motor Storm Apocalypse Wallpaper
My first few hours with MotorStorm Apocalypse (MA) were pure bliss. Sure, Split/Second impressed our shorts off us with its cinematic moments, but MA�s spectacular set-pieces are a whole new ball game. As a racer voluntarily taking part in a post apocalyptic racing festival, MA will push your driver to the limits challenging him with both hyper aggressive opponents and the forces of nature herself.

The game�s biggest hook, without a doubt, is its Apocalyptic setting that not only looks cool but factors into gameplay as well. Since you are racing in a city ravaged by earthquakes, cyclones and tornadoes, the forces of nature can kick in anytime and change � quite literally � the rules of the game. Buildings will fall around you, opening up new routes or doubling up as gigantic ramps, while a nearby cyclone can fling vehicles around all around the track creating a new shortcut that never existed in the previous lap. You can�t comprehend the chaos that unfolds during races unless you play it yourself.
Motor Storm Apocalypse Wallpaper
In addition to all sorts of natural disasters, you even have a very unruly bunch of civilians to deal with who�ll constantly litter the tracks, throw Molotov cocktails at you or even try and shoot you down. While you can run over most of them, you must make sure your car does not soak up too up damage as that could cause it to overheat. And like previous Motorstorm games, overheating your vehicle will cause it to explode. You can spawn back into the race with the press of a button but you�ll lose precious seconds and on the latter difficulties, this becomes a real pain in the back side.

Speaking of pains in the backside, special mention goes out to MA�s crushing difficulty that kicks in after a few hours of gameplay. The career is split up into three sections � Rookie, Pro and Veteran. Gamers who even have a bit of racing experience will cruise through Rookie but as soon as you enter Pro, the difficulty just ramps itself up significantly. Where you were once cruising to the finish line in first place, you�ll find it tough to even come in third. Races will be lost multiple times as even a single screw up could lead to defeat. Making matters worse is the super aggressive AI who are hell bent on annihilating your ride at all times.
(source)

WWE All Star Review

WWE All Stars
Unlike the annual WWE Smackdown vs Raw titles, which feature an expansive roster of pretty much every current WWE wrestler (plus some past legends) and every match type you can imagine, WWE All Stars� biggest hook is giving you the best of both worlds � the biggest icons from yesteryear, including the likes of Andre The Giant, Hulk Hogan, The Macho Man, and The Ultimate Warrior; along with the best wrestlers from the current generation, such as John Cena, The Mizz, Kofi Kingston, and Sheamus. It�s a great idea, giving fans the opportunity to create fantasy matches between the Legends and the Superstars. However, it�s in its implementation that WWE All Stars falters.

The most noticeable difference in All Stars is the over-the-top design, which extends from the character design to the exaggerated impact of even regular attacks. Opponents will bounce off the mat and fly ten feet in the air from a simple clothesline, allowing you to pull off a grappling move while he is helplessly suspended in mid-air. You can jump all the way across the ring off the turn buckle and even moves like piledrivers and DDTs are delivered with superhuman power and added visual effects. It�s all intentionally unrealistic and it works quite well with the game�s overall art style. As if the wrestler�s didn�t look muscular enough already, their character models in All Stars are beefed up to at least five times their original size, more closely resembling action figures than their real life counterparts. Their facial features are also more pronounced; The Rock�s chiseled face and square jaw almost resembles Johnny Bravo�s, but at the same time is instantly recognizable.
WWE ALL STARS
All the wrestlers have their signature moves, of course, but the game expects you to know what they are and when they can be used. This can be a little annoying because as someone who stopped watching WWE after the Rock-Stone Cold era, I really don�t know the signature moves of most of the current superstars. Similarly, new WWE fans may have the same issue with the signature moves of the old stars, so pulling them off is often a matter of luck. Collisions have always been an issue in WWE games, and here, it�s worse than ever. Being able to land attacks on an opponent on the mat is hit-or-miss, and to make matters worse, if you�re standing close to him when he gets up, he�ll knock you off balance, making you lose the advantage in the process. It feels quite sloppy, and matters aren�t helped by a strange reversal system that again expects you to know what maneuver your opponent is about to perform. It will show you an on-screen indicator for when the reversal can be performed, but bizarrely, it expects you to press the required button before the indicator shows up, which defeats the whole purpose of the button prompt. It looks like All Stars is designed to be a pick-up-and-play party game, but these gameplay issues keep it from being as accessible as a party game should be.
(source)

Tuesday, April 19

Sony Ericsson Xperia Playa Play Review

Sony Ericsson Xperia Play
The Sony Ericsson Xperia Play, the first PlayStation Certified smartphone, is real and it's coming next month.  Unveiled yesterday, at the Mobile World Congress in Barcelona, the Xperia Play will arrive at retailers in the United States in March on Verizon's nationwide network.

Along with the device itself, Sony Ericsson also released the first details of the device's software lineup, which will comprise of a suite of PlayStation classics, as well as Android-based games from over 20 publishing partners.

While a full software lineup was not confirmed, Sony Ericsson did reveal that over 50 games are being developed for the device, including games from franchises like Assassin's Creed, Guitar Hero, Battlefield, and Dead Space. The company also announced that the device will support the first multiplayer version of FIFA 10 for smartphones.

The device's slide-out 4-inch touchscreen display and full PlayStation-style control system, including shoulder buttons, action buttons, dual analogs, and a d-pad, will allow players to play any game, regardless of whether it is a PlayStation classic or Android-based title, with a traditional control scheme.

Sony Ericsson Xperia Playa
The Xperia Play is powered by a 1GHz Snapdragon process with an embedded Adreno GPU, which Sony Ericsson says will deliver graphics at 60 frames per second.

Other features include a 5.1-megapixel camera with LED flash, GPS support, Wi-Fi hotspot functionality, 400MBs of memory, and expandable microSD storage. Sony Ericsson says the Xperia Play will be capable of up to 5 and a half hours of game play time and over 8 hours of talk time on a single charge.
More details of the device, including wireless service provider support and pricing are expected to be revealed over the next few weeks.

(Source)

NFS World Celebrates the SHIFT 2 Unleashed Launch with an Exclusive Car

SHIFT 2 Unleashed
According to NFS news, the Real racing started on March 28! SHIFT 2 Unleashed hits stores in North America on March 29th (and will be in-stores world wide April 1st) and Need for Speed World is celebrating the launch with the Toyota Supra MKIV. This new car is customized with a SHIFT 2 livery and competitive race parts. You can pick it up via the in-game store for 2700 SpeedBoost.

SOCOM 4: U.S. Navy SEALS Review - PS3

SOCOM 4
Though it has a long history of bringing tactical third-person shooter action to Sony systems, the SOCOM series' debut on the PlayStation 3 failed to fully capture the excitement of its predecessors. Yet while SOCOM: Confrontation disappointed, SOCOM 4 delivers. The substantial campaign makes good use of setting and characters to create an engaging tour of duty in which squad tactics play a nicely balanced role. The online cooperative mode lets up to five players band together for stand-alone missions that can offer a serious challenge and engender a good sense of camaraderie. Those looking for competition will find plenty to like in the online multiplayer, where up to 32 players compete on large, well-designed maps in a variety of game types, including tense variants with the classic SOCOM rules that disallow respawning in the middle of a match. Both single- and multiplayer do have some issues, including imperfect stealth action, visual oddities, and intermittent network problems. Fortunately, these limitations don't spoil the fun, and SOCOM 4 makes it exciting to experience what each mode has to offer.

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